Through communicating directly with our players and taking feedback, you can help us continually improve, iterate, and make the best APRG idle game. We look forward to hearing the opinions – positive and negative - from our players. It is for this reason that we have decided to share our development process with our players. With the help of the players’ opinions, we hope to figure out what content works and what doesn’t during the game’s development. The skills that are not related to the general attack, the critical strike probability of the skill is settled, and the avoidance attribute of the other party is only settled on the issue of hit or not, and is not affected by the command.ĥ.“We want to make an idle game that combines the best features of "Diablo 2” with the idle genre, we hope that players can easily enjoy the fun of adventure, battle, chasing loot, and upgrading their team through our dungeons and wilderness levels. Similarly, physical damage increases only for physical damage types of skills.Ĥ, For the vast majority of the skills of the general attack, directly go to the general attack settlement process, ordered by the impact of the probability of critical attack, settlement of enemy evasive attributes. The spell damage increase is simply a combination of the "Fire", "Lightning", and "Frost" damage increases, and does not include chaos damage or physical damage.ģ. Spell damage boost does not refer to "skill damage". Physical power can also deal spell damage, and spell power can also deal physical damage.Ģ. Here are some information:ġ, Physical power/spell power is only the basic value of the skill damage, it determines the size of the damage, not the type of damage. It is worth noting that new players often misunderstand the correlation between (physical power, spell power), and spell damage boost.
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